Error Unknown Cook Failure

BreakMaker,

I try to always mention to make a backup before deleting anything out of your project, but sometimes I forget to. Intermediate and Saved shouldn’t cause a problem, as they’re repopulated. When Config is deleted, it will delete any configurations that you had previously set and they’ll need to be set up again.

Looking at your logs, here is the major error seen:

MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 1814]
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!

This ensure is caused by using Create Child Blueprint Class on a blueprint created from an empty actor. Doublecheck your blueprints in your project and see if this was accidentally placed.

You also have a lot of warnings that I would clean up:

MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:007][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/AbandonedPlace/Material/Light/M_light_lamp.M_light_lamp for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:008][  0]LogInit:Display: LogMaterial:Warning:  (Node TextureSample) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:008][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Models/Man_test_size'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:008][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Models/Man_test_size': Can't find file '/Game/Models/Man_test_size'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:008][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Models/Man_test_size.Man_test_size'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:009][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Models/Man_test_size.Man_test_size' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:009][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Models/fps_hands_stm'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:009][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Models/fps_hands_stm': Can't find file '/Game/Models/fps_hands_stm'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:009][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Models/fps_hands_stm.fps_hands_stm'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:010][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Models/fps_hands_stm.fps_hands_stm' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:010][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Abandoned_Place/Mesh/sm_pipes/sm_pipe_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:010][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Abandoned_Place/Mesh/sm_pipes/sm_pipe_01': Can't find file '/Game/Abandoned_Place/Mesh/sm_pipes/sm_pipe_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:011][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Abandoned_Place/Mesh/sm_pipes/sm_pipe_01.sm_pipe_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:011][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Abandoned_Place/Mesh/sm_pipes/sm_pipe_01.sm_pipe_01' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:011][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Abandoned_Place/Mesh/Walls/sm_sink/sm_sink_holder_02'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:021][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Abandoned_Place/Mesh/Walls/sm_sink/sm_sink_holder_02': Can't find file '/Game/Abandoned_Place/Mesh/Walls/sm_sink/sm_sink_holder_02'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:021][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Abandoned_Place/Mesh/Walls/sm_sink/sm_sink_holder_02.sm_sink_holder_02'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:021][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Abandoned_Place/Mesh/Walls/sm_sink/sm_sink_holder_02.sm_sink_holder_02' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:022][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Abandoned_Place/Mesh/sm_lamp_light_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:022][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Abandoned_Place/Mesh/sm_lamp_light_01': Can't find file '/Game/Abandoned_Place/Mesh/sm_lamp_light_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:022][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Abandoned_Place/Mesh/sm_lamp_light_01.sm_lamp_light_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:022][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Abandoned_Place/Mesh/sm_lamp_light_01.sm_lamp_light_01' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:023][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Abandoned_Place/Mesh/sm_reinforcement_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:023][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Abandoned_Place/Mesh/sm_reinforcement_01': Can't find file '/Game/Abandoned_Place/Mesh/sm_reinforcement_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:023][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Abandoned_Place/Mesh/sm_reinforcement_01.sm_reinforcement_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:023][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Abandoned_Place/Mesh/sm_reinforcement_01.sm_reinforcement_01' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:024][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Abandoned_Place/Mesh/Doors/1/sm_Door_A_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:024][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Abandoned_Place/Mesh/Doors/1/sm_Door_A_01': Can't find file '/Game/Abandoned_Place/Mesh/Doors/1/sm_Door_A_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:033][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Abandoned_Place/Mesh/Doors/1/sm_Door_A_01.sm_Door_A_01'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:034][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Abandoned_Place/Mesh/Doors/1/sm_Door_A_01.sm_Door_A_01' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:035][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Abandoned_Place/Mesh/sm_beam_02'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:035][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Abandoned_Place/Mesh/sm_beam_02': Can't find file '/Game/Abandoned_Place/Mesh/sm_beam_02'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:035][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Abandoned_Place/Mesh/sm_beam_02.sm_beam_02'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:036][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Abandoned_Place/Mesh/sm_beam_02.sm_beam_02' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:036][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/for_test_del/Locker_box_stm'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:037][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/for_test_del/Locker_box_stm': Can't find file '/Game/for_test_del/Locker_box_stm'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:037][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/for_test_del/Locker_box_stm.Locker_box_stm'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:037][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/for_test_del/Locker_box_stm.Locker_box_stm' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:038][  0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/Horror_pack/Material/Wall/Wall_plaster_crack_mat.Wall_plaster_crack_mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:038][  0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/AbandonedPlace/Material/VertexPaint/Master_material/M_Master.M_Master for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:039][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Models/Props/Refrigerator_opened'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:039][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Models/Props/Refrigerator_opened': Can't find file '/Game/Models/Props/Refrigerator_opened'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:039][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Models/Props/Refrigerator_opened.Refrigerator_opened'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:040][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Models/Props/Refrigerator_opened.Refrigerator_opened' was not found!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:040][  0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/Horror_pack/Material/Wall_bricks/Wall_Brick_mat.Wall_Brick_mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:041][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ExampleContent/Cloth/M_Silk'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:041][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ExampleContent/Cloth/M_Silk': Can't find file '/Game/ExampleContent/Cloth/M_Silk'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:041][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/ExampleContent/Cloth/M_Silk' while loading E:/Unreal/UnrealProjectsE/ZombieVRBasementReal - Backup/Content/Cloths/M_Rubber.uasset.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.06.30-01.00.17:051][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'E:/Unreal/UnrealProjectsE/ZombieVRBasementReal - Backup/Content/Cloths/M_Rubber.uasset': Can't find file for asset '/Game/ExampleContent/Cloth/M_Silk' 
MainFrameActions: Packaging (Android (ETC2)): while loading E:/Unreal/UnrealProjectsE/ZombieVRBasementReal - Backup/Content/Cloths/M_Rubber.uasset.