Even though you refreshed your whole blueprint, the footsteps still aren’t firing correctly?
Sorry for the delay, I am going to investigate this, please be patient. I may end up needing to bug the situation.
Thanks!
Even though you refreshed your whole blueprint, the footsteps still aren’t firing correctly?
Sorry for the delay, I am going to investigate this, please be patient. I may end up needing to bug the situation.
Thanks!
No problem, I will wait. There are some other problems I found after packaging: at the begining of every level there are some massages (objective of the level, saving game etc). All these texts are missing after packaging but when i play from the editor the texts are not missing and are exactly where it should be. I am talking about the texts from the begining of the second level (which is also the last one)
I fixed the issue by changing the default value of Step 0, 1, 2, 3, 4, 5 to the appropriate sound cue. With that being said, you’re going to have to duplicate this process for every single type of terrain type.
Hello ,
i have tried your solution and it doesn’t work. The problem is: I can hear the footsteps if I set the default value but the footsteps are not changing depending of the surface. If I set the default value - ground footsteps - I can hear the ground footsteps even if I walk on a different surface. The problem is only after packaging because in the editor i can always hear the correct sound…
Hello ,
i have tried your solution and it doesn’t work. The problem is: I can hear the footsteps if I set the default value but the footsteps are not changing depending of the surface. If I set the default value - ground footsteps - I can hear the ground footsteps even if I walk on a different surface. The problem is only after packaging because in the editor i can always hear the correct sound…
Hello ! I have the same error, I did your same steps, but I could not fix my project, can you help me?, I am working with Unreal Engine 4.22.3, please.