So I uninstalled and reinstalled everything. Now I get a slightly different error.
========== Build: 2 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
Edit:
Decided to uninstall everything VS and the code and update from 4.14 to 4.18. Everything is compiling now, no errors. It’s at about 80% now but it should hit 100%. I’ve never seen it go this far. Guess I just had to update the code base.
Edit:
Well, didn’t quiet make it to 100%. Latest problem. The project built 100%, the error log below is when I try to run Debug.
1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1>Target is up to date
1>Copying C:\Users\Hawka\Downloads\UnrealEngine-4.18\Engine\Binaries\Win64\ShaderCompileWorker.exe to C:\Users\Hawka\Downloads\UnrealEngine-4.18\Engine\Binaries\Win64\XGEControlWorker.exe
1> 1 file(s) copied.
1>Deploying ShaderCompileWorker Win64 Development...
1>Total build time: 0.30 seconds (NoActionsToExecute executor: 0.00 seconds)
2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
2>Building UnrealHeaderTool...
2>EXEC : error : System.NullReferenceException: Object reference not set to an instance of an object.
2> at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, UEBuildTarget Target, CppCompileEnvironment GlobalCompileEnvironment, List`1 UObjectModules, FileReference ModuleInfoFileName, ECompilationResult& UHTResult, EHotReload HotReload) in C:\Users\Hawka\Downloads\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 1087
2> at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String] Arguments, FileReference ProjectFile) in C:\Users\Hawka\Downloads\UnrealEngine-4.18\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1605
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project "UE4.vcxproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Edit:
I don’t know what I did but it all appears to be working now.