Error: "This blueprint (self) is not a , therefore 'self' must have a connection

Hey, I’m also new to Blueprints, so there may be other things that I’m missing, but at first glance I think the problem is that the node “Cast To PlayerPawn” is not called explicitly.

You need to call the it right after the “Print String” and only if it succeeds you call “Get Into Vehicle”.

I’ve attached an image that hopefully makes it clear :slight_smile: