ERROR: Targets cannot be built in the Debug configuration with this engine distribution

LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
LogMainFrame: Selected target: MyBlank3
LogLauncherProfile: Unable to use promoted target - …/…/…/…/Unreal Projects/MyBlank3/Binaries/Win64/MyBlank3-Win64-Debug.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“D:/Epic Games/Unreal Projects/MyBlank3/MyBlank3.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/Epic Games/Unreal Projects/MyBlank3/MyBlank3.uproject” -cook -stage -archive -archivedirectory=“D:/Epic Games/Unreal Projects/MyBlank3/mybuild-debug” -package
-ue4exe=“D:\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -targetplatform=Win64 -build -target=MyBlank3 -clientconfig=Debug -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Epic Games\Unreal Projects\MyBlank3\MyBlank3.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe MyBlank3 Win64 Debug -Project=“D:\Epic Games\Unreal Projects\MyBlank3\MyBlank3.uproject” “D:\Epic Games\Unreal Projects\MyBlank3\MyBlank3.uproject” -NoUBTMakefiles -remoteini=“D:\Epic Games\Unreal Projects\MyBlank3” -skipdeploy -Manifest=“D:\E
pic Games\Unreal Projects\MyBlank3\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\spear3\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.25\UBT-MyBlank3-Win64-Debug.txt”
UATHelper: Packaging (Windows (64-bit)): ERROR: Targets cannot be built in the Debug configuration with this engine distribution.