"Error Provision not found" even though the provision is present and valid in 4.13.1

This bug report addresses the initial issue only…

As it may have gotten lost in this long thread, be advised that if you are using XCode 8, code signing is not exactly the same as in XCode7, see: Migrating Code Signing Configurations to Xcode 8

Please let me know if this link does not address and resolve the code signing issue you are currently experiencing. If it does not, please start a new post as this one is becoming long and hard to follow (Be sure to restate the issue, provide repro steps and associated logs.)

Thanks!

The “Target Fix” in issue 38006 has changed from 4.15 to 4.14. Does that mean this is going to make it into hotfix 4.14.1?

@Ravlek

I verified that the patch from issue 38006 is in 4.14.0-release, but it didn’t fix the issue! It works if you cherry-pick that patch into 4.13.2, but not in 4.14.0 itself.

I created a new AnswerHub issue for it here: Valid Development Provision and Certificate ignored for tvOS [Workaround] - Platform & Builds - Epic Developer Community Forums

I have done everything possible and cant get my Provisions into UE 4.17 on MacOS 10 High . I went into my Xcode 9.2 and all my certificates and provisions are working and syncing with the Developer online account bundle ID. When I go into project settings of Unreal Engine it shows my Developer and Distribution Certificates, but my Provisions are not showing up and I don’t get any green colors on either.

When I try to manually import the adhoc provision for example, the output log says “IPP ERROR: Failed to find plist in .mobileprovisions file” what is this referring too when all certificates and provisions are located in the Project/Build/IOS directory.

I have also scoured the internet and this site and still can’t figure it out. I am still learning and must be missing something in UE 4.17 for this error to occur.

Hopefully someone can assist me here.

Thanks
Anthony

This is still broken as of 4.26.2, both valid, both go green. Same error

It works fine via Launch > Project Launcher, but does not work via File > Package > IOS.

It’s random, it’ll sometimes, work after deleting/re-adding about 1000 times, sometimes it wont.