"Error Provision not found" even though the provision is present and valid in 4.13.1

That is going to be a plist generation issue. Most likely the plist being generated for the code sign project is incorrectly pulling the bundle identifier from the BaseEngine.ini file instead of your projects DefaultEngine.ini.

As a quick fix, you can go in to BaseEngine.ini (Engine/Config) and change the default from com.YourCompany.[PROJECT_NAME] to com.agileperception.[PROJECT_NAME]. This is purely a workaround for the time being until I can figure out why this is generating incorrectly.

-Pete

The “Target Fix” in issue 38006 has changed from 4.15 to 4.14. Does that mean this is going to make it into hotfix 4.14.1?

@Ravlek

I verified that the patch from issue 38006 is in 4.14.0-release, but it didn’t fix the issue! It works if you cherry-pick that patch into 4.13.2, but not in 4.14.0 itself.

I created a new AnswerHub issue for it here: Valid Development Provision and Certificate ignored for tvOS [Workaround] - Platform & Builds - Epic Developer Community Forums

I have done everything possible and cant get my Provisions into UE 4.17 on MacOS 10 High . I went into my Xcode 9.2 and all my certificates and provisions are working and syncing with the Developer online account bundle ID. When I go into project settings of Unreal Engine it shows my Developer and Distribution Certificates, but my Provisions are not showing up and I don’t get any green colors on either.

When I try to manually import the adhoc provision for example, the output log says “IPP ERROR: Failed to find plist in .mobileprovisions file” what is this referring too when all certificates and provisions are located in the Project/Build/IOS directory.

I have also scoured the internet and this site and still can’t figure it out. I am still learning and must be missing something in UE 4.17 for this error to occur.

Hopefully someone can assist me here.

Thanks
Anthony

This is still broken as of 4.26.2, both valid, both go green. Same error

It works fine via Launch > Project Launcher, but does not work via File > Package > IOS.

It’s random, it’ll sometimes, work after deleting/re-adding about 1000 times, sometimes it wont.