Well how about that, I tried adding “RHI”, “RenderCore”, “ShaderCore”
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “RHI”, “RenderCore”, “ShaderCore” });
and it worked.
Well how about that, I tried adding “RHI”, “RenderCore”, “ShaderCore”
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “RHI”, “RenderCore”, “ShaderCore” });
and it worked.