Hi there!
I have a wiki with plugin example code here:
Plugin, Functional Code Template For You!
**Plugin Symbol Export**
Make sure to include YOURPLUGINNAME_API on your class if you want to enable projects to subclass your special UObject
```
UCLASS(ClassGroup=Rama, meta=(BlueprintSpawnableComponent))
class RAMAMELEEPLUGIN_API URamaMeleeWeapon : public USkeletalMeshComponent
{
GENERATED_BODY()
public:
URamaMeleeWeapon(const FObjectInitializer& ObjectInitializer);
```
Then projects have to include your plugin as a dependency in the build cs
[More info about Rama Melee Plugin here](http://ue4code.com/melee_weapon_system_plugin_per_bone_collision_accuracy)
Enjoy!
Rama