Error cooking, begin: stack for UAT Ensure condition failed: ScriptStruct != nullptr

Hello everyone, this is the first time I encounter such an error cooking. Has anyone encountered this or can help?
Cook-2024.10.10-14.10.32.txt (263.8 KB)
Log.txt (483.8 KB)

it seem to be related to an animation.

Try to fix these warning about your BP_Character_Player & BP_UsableItem_Base first.

Before that I also used skeletal mesh and it didn’t bother me at all, and there were no such errors

I fixed all warnings and only one left LogOutputDevice : warning. It causes so many red errors, I’ve been trying to fix it for a week. Help me :frowning:

Pointing to the error code:

It related to an asset animation or skeletal mesh, it can be a curve animation data, wrong bone setup from blender(import) or just bad fbx import.