error C2039: 'CreateTableFromCSVString' : is not a member of 'UDataTable'

That’s strange because FTableRowHandle is defined:


/** Handle to a particular row in a table*/
USTRUCT()
struct ENGINE_API FDataTableRowHandle
{
	GENERATED_USTRUCT_BODY()

	FDataTableRowHandle()
		: DataTable(nullptr)
		, RowName(NAME_None)
	{

	}

	/** Pointer to table we want a row from */
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=DataTableRowHandle)
	const class UDataTable*	DataTable;

	/** Name of row in the table that we want */
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=DataTableRowHandle)
	FName				RowName;

	static const FString Unknown;

	/** Get the row straight from the row handle */
	template <class T>
	T* GetRow(const FString& ContextString = Unknown) const
	{
		if(DataTable == nullptr)
		{
			if (RowName != NAME_None)
			{
				UE_LOG(LogDataTable, Warning, TEXT("FDataTableRowHandle::FindRow : No DataTable for row %s (%s)."), *RowName.ToString(), *ContextString);
			}
			return nullptr;
		}

		return DataTable->FindRow<T>(RowName, ContextString);
	}
};

I dont understand where should I expose it to make it work because it’s still the way it was written by Epic Devs (except #WITH_EDITOR). Does anyone know how to fix this?