Hi Michael and thanks for the support, as far as I can see you are on Debian Testing too so the system should be identical … I wonder why I have compiling problems.
I have a Ryzen 9 processor, 64Gb of RAM, Nvidia 1060 6Gb video card.
Source code folder is on a HD with NTFS filesystem (shared with Windows partition on the same machine).
I honestly don’t know what you can do to reproduce the problem…
I had a 4.25 checkout compiled and working, I did a 4.26.1 checkout and had problems compiling. So I redid a clean git clone of 4.26 in a new folder and I ran the usual commands (setup & generateprojectfiles & make) and on the make I still have the same error.
I can’t figure out what it depends on, maybe some package installed or not installed on the system?
But as I understand it, the dependencies are now all downloaded locally …
Is there a way to build Unreal using system installed tools instead of downloaded ones, to see if it makes a difference?
Some other info on my system:
$ lsb_release -a
No LSB modules are available.
Distributor ID: Debian
Description: Debian GNU/Linux bullseye/sid
Release: testing
Codename: bullseye
$ uname -a
Linux Paradiso 5.10.0-4-amd64 #1 SMP Debian 5.10.19-1 (2021-03-02) x86_64 GNU/Linux