Equivalent of BP Shuffle Array for C++ TArrays?

Well, I went searching the whole engine code just in case I would find a solution, and the only thing I found was more or less the same in file
UE_4.22\Engine\Source\Runtime\AnimGraphRuntime\Private\AnimNodes\AnimNode_RandomPlayer.cpp(322)

	// Shuffle the list
	const int32 NumShuffles = ShuffleList.Num() - 1;
	for(int32 i = 0 ; i < NumShuffles ; ++i)
	{
		int32 SwapIdx = RandomStream.RandRange(i, NumShuffles);
		ShuffleList.Swap(i, SwapIdx);
	}

If Epic does it this way, maybe they don’t have a better one yet.