equipment item problem

the problem of struct i find the soluction
i create a class and create a struct inside
like this

USTRUCT(BlueprintType)
struct Finventoryslot : public FTableRowBase
{
GENERATED_BODY()

public:

UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TSubclassOf<class AMasterItem> itemClass;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
	int32 Amount;

};