You didn’t understand what I mean with pause.
Your game isn’t paused.
The eqs system simply uses your system resources better by splitting up the checks and executing them when system resources are available.
So there will be no hanging graphic or network calculations due to the gameloop.
And yes, in my opinion eqs is the right choice to find specific objects out of a large number of objects, like cover points etc.
It is unimportant for the eqs system if these are predefined cover points or dynamically calculated ones.