i don’t think you understood what i was saying. the AI is already making decisions about where to walk, the navmesh algo allows it to pick any point on it as a destination. so when you allow it to pick “cover points” all by itself too that’s not going to cause lag, because its the exact same thing, it’s just a point on a navmesh that it walks to and plays an animation when it gets there.
using pre-determined cover points will make the AI look smarter and give you more control about where it will choose to cover at, but it shouldn’t affect performance either way. all i was talking about is the performance.