just move the logic using the EQS results to EnemySeekerQueryFinished
I see break, so I’m assuming you need to run the EQS for multiple structures and you need to wait for all of them to be done before performing some logic. I guess that’s a bit more complex, you’ll probably have to somehow keep track of all the EQS, and maybe increment a counter when each is done, and only perform the logic once the counter reaches the total number of EQS Requests made