Only in C++, not in Blueprints, as the required interface used by the Gameplay tags EQS test can not be implemented in blueprint for whatever reason.
I need that feature too. We can do a lot of thing with BP but this situation is sad
Still waiting for this to be implemented.
Are there any plans on revitalizing the EQS?
can we add a custom test in c++ using a binary (not source) version of the engine?