Ok so I tried some post processing.
The red is post processing, green is vield of vision material.
The blue is your character.
Im using custom depth, this is the material.
So I have 3 problems. First I cant find a way to get the area in the world in the field of vision to stay normal with no post processing.
And secondly I cant find a way to color only the parts of objects that I can’t see.
Lastly when I remove custom depth from the terrain elements that they get colored when not seen the red kinda clips through If I move the camera around. I know why this is happening (I think) but I don’t know how to fix it.
Help would be greatly appreciated.