I went with this:
You can hide most of the parameters. Unreal crashed when I hid “Accessibility” and “Layout” you will want to keep.
You can go pretty wild with these and define all of these default UMG classes and then make children of these and children of these to narrow it down.
Perhaps there is a way to automate it all from a csv/json file through one of the subsystems or some editor programming?
Then there is this: