Epic seems to forget about beginners...

Well im new here, and i come from cryengine, il buy UE4 sub today, i really wanna try this out, i have seem many features that took my interest, i think epic makes things better for community, cryengine its good engine but il give this UE4 a try! I hope to make something nice within a month or two, i hope this community is more active than crydev´s…

btw an introduction , hi all i am from Portugal and here to start my journey into UE4, i have some experience with Unity and Cryengine(since crysis 1 around 2009) and never tried UnrealEngine, i hope il like, and make my subscription worth! I didint Find introduction Topic so i created here!
cheers

[FONT=Comic Sans MS]Welcome to the forums!

:o

…I’m not trying to be rude honest! but seriously dude what the tappy chicken…

First, if you’re not going to do anything with it, why buy it ? you obviously have the intent to learn, and learning IS doing something. therefore we can deduct that you will do something with it. that right there justifies a single 20 dollar purchase. That also justifies paying monthly.

the gaining of knowledge and insight, just from a 1 time 20 dollar purchase, how many times can you say that ? honestly you probably cant say it at all, i know i can only say it for ue4 and a single math book. I’ve even spent thousands of dollars on a college education that literally gave me nothing to show for it except a piece of paper, i even went to an ivy league school! Guess what ? It got me nowhere. you know what ue4 has given me in the year i’ve had it? more knowledge than i ever learned in school. that’s right 8 + years of school taught me less than a year with ue4…

All im saying is; knowledge is power and power isn’t free.

Secondly; you have no idea if your “learning project” or any project you do, will be a next big hit, whether you want it to or not.
if it does then you can make hundreds and thousands of 20 dollar bills, if it doesn’t become the next big thing; did it hurt you ? No. Not at all you are still doing what you intended right ? which was learning !

and after you’ve actually learned something useful then you can obviously go to a studio or in the industry itself with your gained knowledge and power and become a part of those… if you wanted.

Last…i’ve seen multiple people go out and get a second job so they could pay the sub fee for ue4 for years to come, *if you can’t afford a single $20 purchase to learn something *in my honest opinion; get off your butt and go get a job. so you can<3

I think maybe it would be a good idea to get down to what could be easier to use in UE4, as that’s really the meat of this discussion. While I and I’m sure many others find UE4 quite easy to use, it may be that our experience informs us in that use in a way that others can’t drawn on, and so it could be improved.

From my experience with several game classes: if people without any game dev related knowledge try to use UDK or UE4, they are simply overwhelmed by all that fancy functionality and features they get at their finger tip. For a starter such an engine is probabyl too powerful. Lack of knowledge paired with high expectations is a deadly cocktail killing very fast any motivation - and then people start to blame others for their own failure. So the first engine we work with is Unity which has a flat lerning curve compared to the Unreal engine. And only after several weeks we proceed to UDK (and in the future: UE4). From my experience, then, I would not recommend a bloody noob to start with Unreal.

However, there seems to be a somewhat simpler approach to learn Unreal: take a game done in UE3 and built levels with its level editor. This is the way I did learn much about Unreal (I used Unreal 2, a game I loved and a level editor I hated because it crashed on a daily basis). Yes, even if the features in the editor of your choice and in UDK/UE4 are mostly the same, its easier to work with a level editor for some psychological reason: the game does frame your work, its like a guide, you have a solid starting base and your level is just a modification of something that does already work. After gaining some experience, proceed to UE4.

UT3 comes to my mind: I recommend my students to buy this game, study maps in the editor and play around with the editor. Even nowadays UT3 is imo a good starting point.

What can Epic do about this?

UDK headed into the right direction. It came with a nice assortment of meshes, effects etc as a solid starting point for a custom map. And since the meshes were used in an actual AAA-game (UT3) noobs could get an idea of how to use them in their own levels/maps by looking at actual UT3 maps. The only problem was the extremely arbitrary selection of meshes - a few meshes out of every package made it difficult to combine them because of the different styles/themes.

I think that the UT3 meshes still could help people learn Unreal, again for a psychological reason. Since I have many years of experience it is no problem for me to use placeholders in my maps. Without that experience, a noob focuses too much on the visual appearence of his map. He can’t abstract from what he does see. This is something you need to learn and it comes with experience. Since a map filled with placeholders necessarily lacks visual appeal a noob will loose motivation. So maybe to make the UT3 meshes available (at the marketplace for a reasonable fee?) could help noobs. In 2014, the meshes probably are no longer state of the art but they still look great enough to motivate people working with Unreal especially since UT3 was a milestone in game history.

Another way to make learning Unreal easier would be to give the many features of that engine a purpose. I.e. don’t talk too much about the different nodes inside blueprint. Instead focus on how to use a combination of nodes to open a door, create a lift, build traps etc. Show how to build a small level with typical gameplay elements.

Sorry for the very long post.

quote every single letter…

I am disappointed too!!! As soon as I subscribed to UE I jumped into editor and was looking for big red button labeled as “EPIC! READ MY MIND AND COMPILE AS GOOD LOOKING GAME”. I am still looking for this button. if someone knows where to find please PM me!

on the serious note Blender is great choice for 3D modelling. It is industry grade application and Epic recently contributed 10K euro to Blender Foundation. soon we should see tight integration between Blender and UE.

Ok, so I’m not gonna address the part about Epic “forgetting” about beginners, because I really don’t agree with that, but I will tell you that if you are ready to begin and are able to pay the $19/mo, then I recommend heading over to DigitalTutors.com, there are a few UE4 beginner courses over there, and much more coming every month, but DigitalTutors.com will run you about $30/mo on it’s own. If you are unable/unwilling to pay the $30/mo for DigitalTutors.com then another option is to check out some free tutorials from Epic (http://www.youtube.com/user/UnrealDevelopmentKit/playlists) and from the community (http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4)