That’s right. I actually realized those bones weren’t on the skeleton itself.
I ended up creating a custom hierarchy after all. I was able to modify the control rig quite a bit to help make reloading animations and other things easier.
That’s right. I actually realized those bones weren’t on the skeleton itself.
I ended up creating a custom hierarchy after all. I was able to modify the control rig quite a bit to help make reloading animations and other things easier.