Epic Games - MetaHuman Animator Markerless Motion Capture Plugin

Designed to extend MetaHuman Animator in Unreal Engine, this plugin generates body animation from standard video footage. Whether you're shooting on a phone at home or using a higher-end setup in a studio, your video becomes animation that you can drop straight into your creation—no markers, no suits, no motion capture stage required. Full performance capture is now available to everyone, right within Unreal Engine.

Everything runs on your own machine. Your footage never leaves your workstation, and the resulting take can be refined and adapted within Sequencer just like any other animation. Face and body can even be captured together, building on MetaHuman Animator's existing face solve.

Key Features:

Markerless Body Capture: Generates full-body animation, including hands, from your video footage, ready to drive the MetaHuman skeleton directly or retarget to other character types.

Local Processing: Runs entirely on your own machine—no cloud, no credits, no hassle.

Flexible Face and Body Capture: Adds body animation alongside MetaHuman Animator's existing face solve from a single video source, or pairs body capture with face footage from a separate phone or head-mounted camera.

Scripted Automation: Uses the same assets and processing flows as the rest of MetaHuman Animator, with automation available through Python and Blueprints.

5 Likes

Tutorial?

1 Like

Working on one

3 Likes

Pls!!! :smiling_face_with_tear:

As a first release results are pretty good!

8 Likes

It’s a simple workflow:

  1. Enable the plugin

  2. Create MetaHuman Performance actor and Capture data (Footage) actor

  3. Prepare the footage (convert your movie into jpg sequence) Use Handbrake or Claude Code to do it for you.

  4. Put your images into Content/Movies folder

  5. Open Capture data (Footage) actor and click Create New image sequence actor (where you link the images)

  6. Open MetaHuman Performance actor select you image sequnece actor and checkbox “Body tracking”

  7. Click “Processing” and wait until all 5 passes are complete. *it might be very long"

  8. Then Export your animation or level sequence

  9. Done

6 Likes

About point 3 and 4, you can just use LiveLinkHub to ingest the footage in bulk ( using Take Archive Ingest ), and then use it in MH Performance.

4 Likes

Here you go!

6 Likes

I still don’t get it friend :c , could you pls explain a little more?

How do I fix this error?

1 Like

Hi,
I had the same error, restarting the Epic Launcher was enough to fix it.

1 Like

2 questions : Does the plugin also support multicam? And I think it should ultimately be possible to transfer the Metahuman skeleton to other skeletons—via retargeting, right?

In my case, Windows Smart App Control (SAC) was mistakenly blocking the newly released plugin DLL file as untrusted, which ended up corrupting the download.

Turn off Smart App Control:

  • Open Windows Security from your start menu.

  • Go to App & browser control > Smart App Control settings.

  • Change the setting to Off.

In my case, I needed to temporarily disable my antivirus (Av@st) for the installation to proceed.

i got the same error and i tried restarting and turning of the smart app control but its still not fixed the error

what is the “EXPECTED” appropriate frame rate? 29.97 or 30 fps from the video, do not work.

Open Capture Data file.
MetaData under arrow
FrameRate maybe 0
change proper value

You can separately track 2 people if you process first, then occlude the tracked performer for the first few frames of the video feed.

5 Likes

How do I fix this error? I tried restarting Epic Games Launcher but it’s still not fixed.

how to fix this error ?
im using windows 10

3 Likes