Designed to extend MetaHuman Animator in Unreal Engine, this plugin generates body animation from standard video footage. Whether you're shooting on a phone at home or using a higher-end setup in a studio, your video becomes animation that you can drop straight into your creation—no markers, no suits, no motion capture stage required. Full performance capture is now available to everyone, right within Unreal Engine.
Everything runs on your own machine. Your footage never leaves your workstation, and the resulting take can be refined and adapted within Sequencer just like any other animation. Face and body can even be captured together, building on MetaHuman Animator's existing face solve.
Key Features:
Markerless Body Capture: Generates full-body animation, including hands, from your video footage, ready to drive the MetaHuman skeleton directly or retarget to other character types.
Local Processing: Runs entirely on your own machine—no cloud, no credits, no hassle.
Flexible Face and Body Capture: Adds body animation alongside MetaHuman Animator's existing face solve from a single video source, or pairs body capture with face footage from a separate phone or head-mounted camera.
Scripted Automation: Uses the same assets and processing flows as the rest of MetaHuman Animator, with automation available through Python and Blueprints.
2 questions : Does the plugin also support multicam? And I think it should ultimately be possible to transfer the Metahuman skeleton to other skeletons—via retargeting, right?
In my case, Windows Smart App Control (SAC) was mistakenly blocking the newly released plugin DLL file as untrusted, which ended up corrupting the download.
Turn off Smart App Control:
Open Windows Security from your start menu.
Go to App & browser control > Smart App Control settings.