(Environmental) Artist needed for help with procedural generation portfolio project

Tile Design Guidelines

Tile size:
6 sided cylinder primitive with Z-height equal to radius (to outer vertex of the cylinder).

Tile types:
Types are defined by their interface. There are 14 basic types:

  1. No interfaces
  2. One interface
  3. Two interfacing faces adjoining (nomenclature: 2_Ortho)
  4. Two interfaces with one gap between them (2_Meta)
  5. Two interfaces with two gaps - i.e. diametrically opposite each other (2_Para)
  6. Three interfaces all adjoining (3_Ortho)
  7. Three interfaces with two adjoining and the third separated by one space (3_Dexter)
  8. Reflection of the above (3_Sinister)
  9. Three interfaces each separated by a gap (3_Even)
  10. Four interfaces all adjoining (4_Ortho)
  11. Four interfaces with three adjoining and one separated by a gap (4_Meta)
  12. Four interfaces with two adjoining pairs diametrically opposite (4_Para)
  13. Five (adjoining) interfaces (5_Ortho)
  14. Six interfaces - i.e. the baseline template cylinder (6_Base)

The interface tris/quads must fill corner vertices of the baseline tile to ensure seamless match to neighbour tiles. Geometry within the package volume of the baseline tile can be defined by the artist. Tiles can represent Cliffs / Ramps / Bridges with an example of a 3_Dexter_Template (left) and 3_Dexter_Arch (right) shown below: