Alright, I did something called Alembic Animation. I’m not 100% sure it’s set up properly, but the animation plays fine inside the Unreal Engine without a skeleton. Now, I have a static mesh, called Plant and an Alembic Animation. I want the trigger to blend between them, rather than suddenly start/stop the animation. I know it’s another question, but I really need to get this working! So, to sum it up :
I have a button. Pressing the button has to make my Alembic Plant to gradually stop moving instead of suddenly stopping it. How do I blueprint that? Thanks.