Hi LS.master101
When you use Enums in blueprint functions, it’s best to declare them as bytes.
UFUNCTION(BlueprintCallable)
int32 MyFunction(TEnumAsByte<FMyCustomEnum> myEnum);
Hope this helps.
Alex
Hi LS.master101
When you use Enums in blueprint functions, it’s best to declare them as bytes.
UFUNCTION(BlueprintCallable)
int32 MyFunction(TEnumAsByte<FMyCustomEnum> myEnum);
Hope this helps.
Alex