i reproduced it in a second blank project.
MachineID: FED3005943F162975C70FA8DEEAEF6F6
Log file open, 04/06/16 21:55:18
LogInit:Display: Running engine for game: enumtesttwo
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1484170994) SRandInit(-1484170993).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.068087
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogInit: Version: 4.11.0-2896623+++UE4+Release-4.11
LogInit: API Version: 2896623
LogInit: Compiled (64-bit): Mar 7 2016 02:13:15
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line: -EpicPortal
LogInit: Base directory: D:/Entwicklung/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.04.06-19.55.18:598][ 0]LogInit: Selected Device Profile: [Windows]
[2016.04.06-19.55.18:598][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.04.06-19.55.18:603][ 0]LogInit: Computer: REMOLUS
[2016.04.06-19.55.18:603][ 0]LogInit: User: AlexanderFaustmann
[2016.04.06-19.55.18:603][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.04.06-19.55.18:603][ 0]LogInit: High frequency timer resolution =3.428038 MHz
[2016.04.06-19.55.18:603][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2016.04.06-19.55.18:603][ 0]LogMemory: Platform Memory Stats for Windows
[2016.04.06-19.55.18:603][ 0]LogMemory: Process Physical Memory: 312.49 MB used, 312.49 MB peak
[2016.04.06-19.55.18:603][ 0]LogMemory: Process Virtual Memory: 314.89 MB used, 314.89 MB peak
[2016.04.06-19.55.18:603][ 0]LogMemory: Physical Memory: 6104.18 MB used, 32712.48 MB total
[2016.04.06-19.55.18:603][ 0]LogMemory: Virtual Memory: 653.05 MB used, 134217728.00 MB total
[2016.04.06-19.55.18:631][ 0]LogTextLocalizationManager: No specific translations for ('en_150') exist, so ('en') translations will be used.
[2016.04.06-19.55.18:953][ 0]LogD3D11RHI: D3D11 adapters:
[2016.04.06-19.55.18:970][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 560 ' (Feature Level 11_0)
[2016.04.06-19.55.18:970][ 0]LogD3D11RHI: 978MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 1 output[s]
[2016.04.06-19.55.19:008][ 0]LogD3D11RHI: 1. 'NVIDIA GeForce GTX 560 ' (Feature Level 11_0)
[2016.04.06-19.55.19:008][ 0]LogD3D11RHI: 979MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 1 output[s]
[2016.04.06-19.55.19:009][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.04.06-19.55.19:009][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 0 output[s]
[2016.04.06-19.55.19:009][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.04.06-19.55.19:012][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.04.06-19.55.19:012][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 560
[2016.04.06-19.55.19:012][ 0]LogD3D11RHI: Driver Version: 10.18.13.6191 (internal 10.18.13.6191)
[2016.04.06-19.55.19:012][ 0]LogD3D11RHI: Driver Date: 2-8-2016
[2016.04.06-19.55.19:012][ 0]LogRHI: Texture pool is 684 MB (70% of 978 MB)
[2016.04.06-19.55.19:024][ 0]LogD3D11RHI: Async texture creation enabled
[2016.04.06-19.55.19:040][ 0]LogShaderCompilers: Guid format shader working directory is -33 characters bigger than the processId version (../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Intermediate/Shaders/WorkingDirectory/11180/).
[2016.04.06-19.55.19:040][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ALEXAN~1/AppData/Local/Temp/UnrealShaderWorkingDir/F8AEA406499798C10CC40181100EA7A6/'.
[2016.04.06-19.55.19:040][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.04.06-19.55.19:843][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.04.06-19.55.19:847][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.04.06-19.55.19:851][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.04.06-19.55.19:855][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.04.06-19.55.19:859][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.04.06-19.55.19:861][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.04.06-19.55.19:863][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.04.06-19.55.19:866][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.04.06-19.55.19:869][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.04.06-19.55.19:871][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.04.06-19.55.19:874][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.04.06-19.55.19:879][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.04.06-19.55.19:879][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.04.06-19.55.19:880][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.04.06-19.55.19:896][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.04.06-19.55.19:898][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.04.06-19.55.19:900][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.04.06-19.55.19:903][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.04.06-19.55.19:905][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.04.06-19.55.19:905][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.04.06-19.55.19:970][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.04.06-19.55.20:004][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 47MB C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.04.06-19.55.20:004][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.04.06-19.55.20:004][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.04.06-19.55.20:004][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.04.06-19.55.20:004][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.04.06-19.55.20:004][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.04.06-19.55.20:021][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.04.06-19.55.20:033][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Remolus/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.04.06-19.55.20:174][ 0]LogInit: Selected Device Profile: [Windows]
[2016.04.06-19.55.20:175][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.04.06-19.55.20:213][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.04.06-19.55.20:315][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.04.06-19.55.20:315][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.04.06-19.55.20:315][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.04.06-19.55.20:497][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.04.06-19.55.20:564][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.04.06-19.55.20:564][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.04.06-19.55.20:640][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.06-19.55.20:640][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.06-19.55.20:640][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.06-19.55.20:640][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.06-19.55.20:640][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.06-19.55.20:640][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.06-19.55.21:110][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.04.06-19.55.21:208][ 0]LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up
[2016.04.06-19.55.21:316][ 0]SourceControl: Info Source control is disabled
[2016.04.06-19.55.21:317][ 0]SourceControl: Info Source control is disabled
[2016.04.06-19.55.21:324][ 0]SourceControl: Info Source control is disabled
[2016.04.06-19.55.21:331][ 0]SourceControl: Info Source control is disabled
[2016.04.06-19.55.21:475][ 0]LogUObjectArray: 30022 objects as part of root set at end of initial load.
[2016.04.06-19.55.21:475][ 0]LogUObjectAllocator: 6409584 out of 0 bytes used by permanent object pool.
[2016.04.06-19.55.21:475][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.04.06-19.55.21:522][ 0]LogEngine: Initializing Engine...
[2016.04.06-19.55.21:524][ 0]LogHMD: SteamVR failed to initialize. Err: 105
[2016.04.06-19.55.21:635][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.04.06-19.55.21:641][ 0]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.04.06-19.55.21:660][ 0]LogInit: FAudioDevice initialized.
[2016.04.06-19.55.21:675][ 0]LogDerivedDataCache: Saved boot cache 0.02s 47MB C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.04.06-19.55.21:677][ 0]LogInit: Texture streaming: Enabled
[2016.04.06-19.55.21:697][ 0]LogInit: Transaction tracking system initialized
[2016.04.06-19.55.21:716][ 0]BlueprintLog: New page: Editor Load
[2016.04.06-19.55.21:831][ 0]LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only
[2016.04.06-19.55.22:657][ 0]LocalizationService: Info Localization service is disabled
[2016.04.06-19.55.23:052][ 0]LogConsoleResponse:Display:
[2016.04.06-19.55.23:173][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/' took 0.01s
[2016.04.06-19.55.23:173][ 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.04.06-19.55.23:173][ 0]LogCook:Display: Mobile HDR setting 1
[2016.04.06-19.55.23:173][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.04.06-19.55.23:217][ 0]SourceControl: Info Source control is disabled
[2016.04.06-19.55.23:217][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.04.06-19.55.23:217][ 0]LightingResults: New page: Lighting Build
[2016.04.06-19.55.23:220][ 0]MapCheck: New page: Map Check
[2016.04.06-19.55.23:220][ 0]LightingResults: New page: Lighting Build
[2016.04.06-19.55.23:427][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2016.04.06-19.55.23:430][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.04.06-19.55.23:434][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.04.06-19.55.23:459][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 25,173ms to complete.
[2016.04.06-19.55.23:459][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.242
[2016.04.06-19.55.25:145][ 0]LogCollectionManager: Loaded 0 collections in 0.001589 seconds
[2016.04.06-19.55.25:512][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtesttwo/Saved/Collections/' took 0.01s
[2016.04.06-19.55.25:512][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/Developers/AlexanderFaustmann/Collections/' took 0.01s
[2016.04.06-19.55.25:512][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/Collections/' took 0.01s
[2016.04.06-19.55.25:512][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.04.06-19.55.25:565][ 0]LogContentBrowser: Native class hierarchy populated in 0.0533 seconds. Added 1985 classes and 346 folders.
[2016.04.06-19.55.26:052][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.04.06-19.55.26:053][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.04.06-19.55.26:053][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders.
[2016.04.06-19.55.26:139][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.04.06-19.55.28:357][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.04.06-19.55.28:522][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
[2016.04.06-19.55.31:738][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.04.06-19.55.32:135][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.04.06-19.55.32:253][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
[2016.04.06-19.55.32:253][ 0]LogLoad: Full Startup: 14.25 seconds (BP compile: 0.03 seconds)
[2016.04.06-19.55.32:253][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.04.06-19.55.32:253][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.04.06-19.55.32:262][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.04.06-19.55.32:263][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2016.04.06-19.55.33:230][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.04.06-19.55.34:159][ 0]LogRenderer: Reallocating scene render targets to support 1208x580 (Frame:2).
[2016.04.06-19.55.34:355][ 1]LogAssetRegistry: Asset discovery search completed in 13.1687 seconds
[2016.04.06-19.55.34:355][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.04.06-19.55.34:355][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000076 seconds (updated 0 objects)
[2016.04.06-19.56.14:627][909]LogEnum:Warning: In asset 'None', there is an enum property of type 'MyEnum' with an invalid value of 'MyEnum::NewEnumerator0'
[2016.04.06-19.56.15:013][936]LogEnum:Warning: In asset 'None', there is an enum property of type 'MyEnum' with an invalid value of 'MyEnum::NewEnumerator1'
[2016.04.06-19.56.16:079][ 8]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyEnum" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyEnum.uasset" SILENT=true
[2016.04.06-19.56.16:094][ 8]LogSavePackage: Save=14.50ms
[2016.04.06-19.56.16:094][ 8]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Saved/MyEnumA13F29FC4088606D3403E0889FE257AA.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyEnum.uasset'
[2016.04.06-19.56.16:109][ 8]LogSavePackage: Total save time: 29.93ms
[2016.04.06-19.56.16:109][ 8]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyEnum.uasset
[2016.04.06-19.56.19:096][225]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 108 classes and 0 folders.
[2016.04.06-19.56.35:788][491]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset" SILENT=true
[2016.04.06-19.56.35:791][491]LogSavePackage: Save=1.82ms
[2016.04.06-19.56.35:791][491]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Saved/MyGameInstanceEAD29BBF45D378CD8C0E1AA5475ACF64.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset'
[2016.04.06-19.56.35:792][491]LogSavePackage: Total save time: 3.39ms
[2016.04.06-19.56.35:792][491]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset
[2016.04.06-19.56.36:550][544]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.56.36:692][544]BlueprintEditorCompileResults: Info [0078,69] Compile of MyGameInstance successful! [in 140 ms]
[2016.04.06-19.57.32:429][ 57]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.57.32:470][ 57]BlueprintEditorCompileResults: Info [0134,46] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.57.45:382][195]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.57.45:423][195]BlueprintEditorCompileResults: Info [0147,42] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.57.46:640][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset" SILENT=true
[2016.04.06-19.57.46:666][277]LogSavePackage: Save=24.29ms
[2016.04.06-19.57.46:666][277]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Saved/MyGameInstanceCBD5693240F643B6CC6598AB24184311.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset'
[2016.04.06-19.57.46:667][277]LogSavePackage: Total save time: 26.90ms
[2016.04.06-19.57.46:668][277]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset
[2016.04.06-19.57.47:403][331]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.57.47:446][331]BlueprintEditorCompileResults: Info [0149,44] Compile of MyGameInstance successful! [in 42 ms]
[2016.04.06-19.57.50:888][655]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.57.50:929][655]BlueprintEditorCompileResults: Info [0152,92] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.57.51:795][716]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.57.51:837][716]BlueprintEditorCompileResults: Info [0153,83] Compile of MyGameInstance successful! [in 41 ms]
[2016.04.06-19.57.58:126][164]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.57.58:166][164]BlueprintEditorCompileResults: Info [0160,16] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.58.01:874][432]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset" SILENT=true
[2016.04.06-19.58.01:883][432]LogSavePackage: Save=7.34ms
[2016.04.06-19.58.01:883][432]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Saved/MyGameInstance9A55752B4BEF67C18B4E98801BA92FFA.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset'
[2016.04.06-19.58.01:884][432]LogSavePackage: Total save time: 8.78ms
[2016.04.06-19.58.01:884][432]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset
[2016.04.06-19.58.02:391][471]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.02:432][471]BlueprintEditorCompileResults: Info [0164,43] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.58.03:118][519]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.03:159][519]BlueprintEditorCompileResults: Info [0165,15] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.58.03:694][558]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.03:735][558]BlueprintEditorCompileResults: Info [0165,73] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.58.22:449][ 22]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.22:516][ 22]BlueprintEditorCompileResults: Info [0184,51] Compile of MyGameInstance successful! [in 67 ms]
[2016.04.06-19.58.26:224][262]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset" SILENT=true
[2016.04.06-19.58.26:233][262]LogSavePackage: Save=7.66ms
[2016.04.06-19.58.26:234][262]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Saved/MyGameInstance22E2E3A04E87B89F6676748CB0B05763.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset'
[2016.04.06-19.58.26:235][262]LogSavePackage: Total save time: 9.82ms
[2016.04.06-19.58.26:235][262]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset
[2016.04.06-19.58.31:025][736]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.31:068][736]BlueprintEditorCompileResults: Info [0193,06] Compile of MyGameInstance successful! [in 42 ms]
[2016.04.06-19.58.37:107][204]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.37:147][204]BlueprintEditorCompileResults: Info [0199,14] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.06-19.58.58:264][952]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.58:308][952]BlueprintEditorCompileResults: Info [0220,30] Compile of MyGameInstance successful! [in 43 ms]
[2016.04.06-19.58.58:946][996]BlueprintLog: New page: Compile MyGameInstance
[2016.04.06-19.58.58:975][996]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtesttwo/Content/MyGameInstance.uasset" SILENT=true
[2016.04.06-19.58.58:977][996]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2016.04.06-19.58.59:942][996]LogCrashTracker:
[2016.04.06-19.59.00:042][996]LogCrashTracker:
[2016.04.06-19.59.00:042][996]LogWindows:Error: === Critical error: ===
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 311]
'Default__MyGameInstance_C' is of class 'REINST_MyGameInstance_C_118' however property 'MyEnum' belongs to class 'MyGameInstance_C'
[2016.04.06-19.59.00:078][996]LogExit: Executing StaticShutdownAfterError
[2016.04.06-19.59.00:080][996]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.06-19.59.00:080][996]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.06-19.59.00:080][996]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.06-19.59.00:081][996]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.06-19.59.00:081][996]LogWindows: FPlatformMisc::RequestExit(1)
[2016.04.06-19.59.00:081][996]Log file closed, 04/06/16 21:59:00