Enum as macro input without default value

New Project created with Unreal Engine 4.11.0 from Epic Games Launcher:

  1. Blank (Blueprint)
  2. Mobile / Tablet
  3. Scaleable 2D / 3D
  4. No Starter Content

In Editor:

  1. Created a Blueprint class that inherits “Game Instance” with Name “MyGameInstance”
  2. Created an Enumeration with two entries (Did not rename the entry names) wirh name “MyEnum”
  3. Created a variable with type of the custom enum in the custom game instance
  4. Created a macro just like seen in the picture
  5. Clicked on Save and then on Compile (Worked)
  6. Edited the compile behavior so that it saves on successfull compilesand compiled again.
  7. Editor crashed

Log File:

 Log file open, 04/05/16 12:28:37
    LogInit:Display: Running engine for game: enumtest
    LogPlatformFile: Not using cached read wrapper
    LogInit:Display: RandInit(-86313268) SRandInit(-86313267).
    LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
    LogStats: Stats thread started at 0.067611
    LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
    LogInit: Version: 4.11.0-2896623+++UE4+Release-4.11
    LogInit: API Version: 2896623
    LogInit: Compiled (64-bit): Mar  7 2016 02:13:15
    LogInit: Compiled with Visual C++: 19.00.23026.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.11
    LogInit: Command line: -EpicPortal 
    LogInit: Base directory: D:/Entwicklung/Epic Games/4.11/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Using libcurl 7.41.0
    LogInit:  - built for x86_64-pc-win32
    LogInit:  - supports SSL with WinSSL
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_IDN
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
    LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    [2016.04.05-10.28.37:524][  0]LogInit: Selected Device Profile: [Windows]
    [2016.04.05-10.28.37:524][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    [2016.04.05-10.28.37:529][  0]LogInit: Computer: REMOLUS
    [2016.04.05-10.28.37:529][  0]LogInit: User: AlexanderFaustmann
    [2016.04.05-10.28.37:529][  0]LogInit: CPU Page size=65536, Cores=4
    [2016.04.05-10.28.37:529][  0]LogInit: High frequency timer resolution =3.428035 MHz
    [2016.04.05-10.28.37:529][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
    [2016.04.05-10.28.37:529][  0]LogMemory: Platform Memory Stats for Windows
    [2016.04.05-10.28.37:529][  0]LogMemory: Process Physical Memory: 312.57 MB used, 312.57 MB peak
    [2016.04.05-10.28.37:529][  0]LogMemory: Process Virtual Memory: 314.93 MB used, 314.93 MB peak
    [2016.04.05-10.28.37:529][  0]LogMemory: Physical Memory: 6176.03 MB used, 32712.48 MB total
    [2016.04.05-10.28.37:529][  0]LogMemory: Virtual Memory: 653.05 MB used, 134217728.00 MB total
    [2016.04.05-10.28.37:556][  0]LogTextLocalizationManager: No specific translations for ('en_150') exist, so ('en') translations will be used.
    [2016.04.05-10.28.37:876][  0]LogD3D11RHI: D3D11 adapters:
    [2016.04.05-10.28.37:936][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 560 ' (Feature Level 11_0)
    [2016.04.05-10.28.37:936][  0]LogD3D11RHI:       978MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 1 output[s]
    [2016.04.05-10.28.37:982][  0]LogD3D11RHI:    1. 'NVIDIA GeForce GTX 560 ' (Feature Level 11_0)
    [2016.04.05-10.28.37:982][  0]LogD3D11RHI:       979MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 1 output[s]
    [2016.04.05-10.28.37:983][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    [2016.04.05-10.28.37:983][  0]LogD3D11RHI:       0MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 0 output[s]
    [2016.04.05-10.28.37:983][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
    [2016.04.05-10.28.37:986][  0]LogD3D11RHI: Creating new Direct3DDevice
    [2016.04.05-10.28.37:986][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 560 
    [2016.04.05-10.28.37:986][  0]LogD3D11RHI:   Driver Version: 10.18.13.6191 (internal 10.18.13.6191)
    [2016.04.05-10.28.37:986][  0]LogD3D11RHI:      Driver Date: 2-8-2016
    [2016.04.05-10.28.37:986][  0]LogRHI: Texture pool is 684 MB (70% of 978 MB)
    [2016.04.05-10.28.37:998][  0]LogD3D11RHI: Async texture creation enabled
    [2016.04.05-10.28.38:013][  0]LogShaderCompilers: Guid format shader working directory is -30 characters bigger than the processId version (../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Intermediate/Shaders/WorkingDirectory/10504/).
    [2016.04.05-10.28.38:013][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ALEXAN~1/AppData/Local/Temp/UnrealShaderWorkingDir/5F4A38CF4CE57F490FD3EC995135563D/'.
    [2016.04.05-10.28.38:013][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
    [2016.04.05-10.28.38:820][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
    [2016.04.05-10.28.38:824][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
    [2016.04.05-10.28.38:828][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
    [2016.04.05-10.28.38:832][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
    [2016.04.05-10.28.38:836][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
    [2016.04.05-10.28.38:839][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
    [2016.04.05-10.28.38:841][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
    [2016.04.05-10.28.38:843][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
    [2016.04.05-10.28.38:846][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
    [2016.04.05-10.28.38:848][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
    [2016.04.05-10.28.38:851][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
    [2016.04.05-10.28.38:856][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
    [2016.04.05-10.28.38:856][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
    [2016.04.05-10.28.38:856][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
    [2016.04.05-10.28.38:872][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
    [2016.04.05-10.28.38:874][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
    [2016.04.05-10.28.38:876][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
    [2016.04.05-10.28.38:878][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
    [2016.04.05-10.28.38:881][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
    [2016.04.05-10.28.38:881][  0]LogTargetPlatformManager:Display: Building Assets For Windows
    [2016.04.05-10.28.38:944][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
    [2016.04.05-10.28.38:977][  0]LogDerivedDataCache: Loaded boot cache 0.03s 47MB C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
    [2016.04.05-10.28.38:977][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
    [2016.04.05-10.28.38:977][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    [2016.04.05-10.28.38:977][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    [2016.04.05-10.28.38:977][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    [2016.04.05-10.28.38:977][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    [2016.04.05-10.28.38:990][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    [2016.04.05-10.28.39:002][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Remolus/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    [2016.04.05-10.28.39:146][  0]LogInit: Selected Device Profile: [Windows]
    [2016.04.05-10.28.39:146][  0]LogContentStreaming: Texture pool size is 0.00 MB
    [2016.04.05-10.28.39:193][  0]LogMaterial: Uniform references updated for custom material expression Custom.
    [2016.04.05-10.28.39:294][  0]LogMeshUtilities: No automatic mesh reduction module available
    [2016.04.05-10.28.39:294][  0]LogMeshUtilities: No automatic mesh merging module available
    [2016.04.05-10.28.39:294][  0]LogMeshUtilities: No distributed automatic mesh merging module available
    [2016.04.05-10.28.39:467][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    [2016.04.05-10.28.39:534][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2016.04.05-10.28.39:534][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2016.04.05-10.28.39:609][  0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
    [2016.04.05-10.28.39:609][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
    [2016.04.05-10.28.39:609][  0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
    [2016.04.05-10.28.39:609][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
    [2016.04.05-10.28.39:609][  0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
    [2016.04.05-10.28.39:609][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
    [2016.04.05-10.28.40:068][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    [2016.04.05-10.28.40:168][  0]LogAssetRegistry: FAssetRegistry took 0.0223 seconds to start up
    [2016.04.05-10.28.40:299][  0]SourceControl: Info Source control is disabled
    [2016.04.05-10.28.40:300][  0]SourceControl: Info Source control is disabled
    [2016.04.05-10.28.40:307][  0]SourceControl: Info Source control is disabled
    [2016.04.05-10.28.40:314][  0]SourceControl: Info Source control is disabled
    [2016.04.05-10.28.40:453][  0]LogUObjectArray: 30022 objects as part of root set at end of initial load.
    [2016.04.05-10.28.40:453][  0]LogUObjectAllocator: 6409584 out of 0 bytes used by permanent object pool.
    [2016.04.05-10.28.40:453][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2016.04.05-10.28.40:500][  0]LogEngine: Initializing Engine...
    [2016.04.05-10.28.40:502][  0]LogHMD: SteamVR failed to initialize.  Err: 105
    [2016.04.05-10.28.40:611][  0]LogAIModule: Creating AISystem for world NewWorld
    [2016.04.05-10.28.40:617][  0]LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [2016.04.05-10.28.40:660][  0]LogInit: FAudioDevice initialized.
    [2016.04.05-10.28.40:676][  0]LogDerivedDataCache: Saved boot cache 0.02s 47MB C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
    [2016.04.05-10.28.40:678][  0]LogInit: Texture streaming: Enabled
    [2016.04.05-10.28.40:696][  0]LogInit: Transaction tracking system initialized
    [2016.04.05-10.28.40:715][  0]BlueprintLog: New page: Editor Load
    [2016.04.05-10.28.40:790][  0]LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only
    [2016.04.05-10.28.41:592][  0]LocalizationService: Info Localization service is disabled
    [2016.04.05-10.28.41:974][  0]LogConsoleResponse:Display: 
    [2016.04.05-10.28.42:087][  0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Content/' took 0.01s
    [2016.04.05-10.28.42:087][  0]LogCook:Display: Max memory allowance for cook 8192mb
    [2016.04.05-10.28.42:087][  0]LogCook:Display: Mobile HDR setting 1
    [2016.04.05-10.28.42:087][  0]LogCook:Display: Done creating registry. It took  0.00s.
    [2016.04.05-10.28.42:132][  0]SourceControl: Info Source control is disabled
    [2016.04.05-10.28.42:132][  0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
    [2016.04.05-10.28.42:132][  0]LightingResults: New page: Lighting Build
    [2016.04.05-10.28.42:135][  0]MapCheck: New page: Map Check
    [2016.04.05-10.28.42:135][  0]LightingResults: New page: Lighting Build
    [2016.04.05-10.28.42:349][  0]LogAIModule: Creating AISystem for world Untitled_1
    [2016.04.05-10.28.42:353][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    [2016.04.05-10.28.42:356][  0]Cmd: MAP CHECKDEP NOCLEARLOG
    [2016.04.05-10.28.42:380][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24,348ms to complete.
    [2016.04.05-10.28.42:380][  0]LogFileHelpers: Loading map 'Template_Default' took 0.248
    [2016.04.05-10.28.43:959][  0]LogCollectionManager: Loaded 0 collections in 0.001742 seconds
    [2016.04.05-10.28.44:393][  0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Saved/Collections/' took 0.01s
    [2016.04.05-10.28.44:393][  0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Content/Developers/AlexanderFaustmann/Collections/' took 0.01s
    [2016.04.05-10.28.44:393][  0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Content/Collections/' took 0.01s
    [2016.04.05-10.28.44:393][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
    [2016.04.05-10.28.44:425][  0]LogContentBrowser: Native class hierarchy populated in 0.0316 seconds. Added 1985 classes and 346 folders.
    [2016.04.05-10.28.44:623][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
    [2016.04.05-10.28.44:623][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
    [2016.04.05-10.28.44:623][  0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders.
    [2016.04.05-10.28.44:676][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
    [2016.04.05-10.28.46:938][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
    [2016.04.05-10.28.47:144][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
    [2016.04.05-10.28.50:083][  0]LogCrashTracker: Crashtracker disabled due to settings.
    [2016.04.05-10.28.50:561][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
    [2016.04.05-10.28.50:666][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
    [2016.04.05-10.28.50:666][  0]LogLoad: Full Startup: 13.73 seconds (BP compile: 0.03 seconds)
    [2016.04.05-10.28.50:666][  0]LogExternalProfiler: Found external profiler: VSPerf
    [2016.04.05-10.28.50:666][  0]LogExternalProfiler: Using external profiler: VSPerf
    [2016.04.05-10.28.50:675][  0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
    [2016.04.05-10.28.50:676][  0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
    [2016.04.05-10.28.51:867][  0]LogContentStreaming: Texture pool size now 1000 MB
    [2016.04.05-10.28.52:818][  0]LogRenderer: Reallocating scene render targets to support 1208x580 (Frame:2).
    [2016.04.05-10.28.52:945][  4]LogAssetRegistry: Asset discovery search completed in 12.7999 seconds
    [2016.04.05-10.28.52:945][  4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
    [2016.04.05-10.28.52:945][  4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000079 seconds (updated 0 objects)
    [2016.04.05-10.29.32:102][274]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 108 classes and 0 folders.
    [2016.04.05-10.33.19:374][318]LogEnum:Warning: In asset 'None', there is an enum property of type 'MyEnum' with an invalid value of 'MyEnum::NewEnumerator0'
    [2016.04.05-10.33.19:854][355]LogEnum:Warning: In asset 'None', there is an enum property of type 'MyEnum' with an invalid value of 'MyEnum::NewEnumerator1'
    [2016.04.05-10.33.21:238][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyEnum" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyEnum.uasset" SILENT=true
    [2016.04.05-10.33.21:254][451]LogSavePackage: Save=14.34ms
    [2016.04.05-10.33.21:254][451]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Saved/MyEnum9C6DF0AF4914BC9E554DC48A96BB9C48.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyEnum.uasset'
    [2016.04.05-10.33.21:256][451]LogSavePackage: Total save time: 16.36ms
    [2016.04.05-10.33.21:256][451]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyEnum.uasset
    [2016.04.05-10.34.25:065][423]BlueprintLog: New page: Compile MyGameInstance
    [2016.04.05-10.34.25:205][423]BlueprintEditorCompileResults: Info [0348,27] Compile of MyGameInstance successful! [in 139 ms]
    [2016.04.05-10.34.42:023][448]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset" SILENT=true
    [2016.04.05-10.34.42:028][448]LogSavePackage: Save=3.93ms
    [2016.04.05-10.34.42:028][448]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Saved/MyGameInstance71D3CDA44F56AABD83B8A4916DF8FE89.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset'
    [2016.04.05-10.34.42:029][448]LogSavePackage: Total save time: 5.45ms
    [2016.04.05-10.34.42:029][448]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset
    [2016.04.05-10.34.42:583][489]BlueprintLog: New page: Compile MyGameInstance
    [2016.04.05-10.34.42:624][489]BlueprintEditorCompileResults: Info [0365,69] Compile of MyGameInstance successful! [in 40 ms]
    [2016.04.05-10.35.36:574][268]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset" SILENT=true
    [2016.04.05-10.35.36:593][268]LogSavePackage: Save=7.69ms
    [2016.04.05-10.35.36:593][268]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Saved/MyGameInstanceCD8261FB471FC96CCE287D9AE5B290D2.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset'
    [2016.04.05-10.35.36:595][268]LogSavePackage: Total save time: 10.32ms
    [2016.04.05-10.35.36:595][268]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset
    [2016.04.05-10.35.37:495][330]BlueprintLog: New page: Compile MyGameInstance
    [2016.04.05-10.35.37:539][330]BlueprintEditorCompileResults: Info [0420,60] Compile of MyGameInstance successful! [in 44 ms]
    [2016.04.05-10.35.41:744][677]BlueprintLog: New page: Compile MyGameInstance
    [2016.04.05-10.35.41:785][677]BlueprintEditorCompileResults: Info [0424,85] Compile of MyGameInstance successful! [in 40 ms]
    [2016.04.05-10.35.50:623][372]BlueprintLog: New page: Compile MyGameInstance
    [2016.04.05-10.35.50:664][372]BlueprintEditorCompileResults: Info [0433,73] Compile of MyGameInstance successful! [in 40 ms]
    [2016.04.05-10.35.55:998][917]BlueprintLog: New page: Compile MyGameInstance
    [2016.04.05-10.35.56:042][917]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset" SILENT=true
    [2016.04.05-10.35.56:043][917]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)

Crash Report

MachineId:FED3005943F162975C70FA8DEEAEF6F6
EpicAccountId:cbece339c3814410b9c77da12d0eea68

Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 311] 
'Default__MyGameInstance_C' is of class 'REINST_MyGameInstance_C_86' however property 'MyEnum' belongs to class 'MyGameInstance_C'


UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_Kismet!BlueprintSearchMetaDataHelpers::SaveVariableDescriptionToJson() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\findinblueprintmanager.cpp:662]
UE4Editor_Kismet!FFindInBlueprintSearchManager::GatherBlueprintSearchMetadata() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1487]
UE4Editor_Kismet!FFindInBlueprintSearchManager::AddOrUpdateBlueprintSearchMetadata() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1589]
UE4Editor_Engine!UBlueprint::Serialize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\blueprint.cpp:384]
UE4Editor_CoreUObject!FArchiveSaveTagExports::ProcessTaggedObjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:701]
UE4Editor_CoreUObject!FPackageExportTagger::TagPackageExports() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2850]
UE4Editor_CoreUObject!UPackage::Save() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3399]
UE4Editor_UnrealEd!UEditorEngine::Save() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:3890]
UE4Editor_UnrealEd!UEditorEngine::SavePackage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:3947]
UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:4409]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:5494]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
UE4Editor_UnrealEd!InternalSavePackage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:2552]
UE4Editor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:3076]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::~FBlueprintCompileReinstancer() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:359]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::`vector deleting destructor'()
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:186]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:758]
UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\blueprinteditor.cpp:3147]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:427]
UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:87]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300]
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:273]
UE4Editor_Slate!<lambda_9ed539f2a96fd1ccd6d2214174cc7705>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4540]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9ed539f2a96fd1ccd6d2214174cc7705> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4530]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4947]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4923]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1415]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1732]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:697]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:619]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2607]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll