New Project created with Unreal Engine 4.11.0 from Epic Games Launcher:
- Blank (Blueprint)
- Mobile / Tablet
- Scaleable 2D / 3D
- No Starter Content
In Editor:
- Created a Blueprint class that inherits “Game Instance” with Name “MyGameInstance”
- Created an Enumeration with two entries (Did not rename the entry names) wirh name “MyEnum”
- Created a variable with type of the custom enum in the custom game instance
- Created a macro just like seen in the picture
- Clicked on Save and then on Compile (Worked)
- Edited the compile behavior so that it saves on successfull compilesand compiled again.
- Editor crashed
Log File:
Log file open, 04/05/16 12:28:37
LogInit:Display: Running engine for game: enumtest
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-86313268) SRandInit(-86313267).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.067611
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogInit: Version: 4.11.0-2896623+++UE4+Release-4.11
LogInit: API Version: 2896623
LogInit: Compiled (64-bit): Mar 7 2016 02:13:15
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line: -EpicPortal
LogInit: Base directory: D:/Entwicklung/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.04.05-10.28.37:524][ 0]LogInit: Selected Device Profile: [Windows]
[2016.04.05-10.28.37:524][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.04.05-10.28.37:529][ 0]LogInit: Computer: REMOLUS
[2016.04.05-10.28.37:529][ 0]LogInit: User: AlexanderFaustmann
[2016.04.05-10.28.37:529][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.04.05-10.28.37:529][ 0]LogInit: High frequency timer resolution =3.428035 MHz
[2016.04.05-10.28.37:529][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2016.04.05-10.28.37:529][ 0]LogMemory: Platform Memory Stats for Windows
[2016.04.05-10.28.37:529][ 0]LogMemory: Process Physical Memory: 312.57 MB used, 312.57 MB peak
[2016.04.05-10.28.37:529][ 0]LogMemory: Process Virtual Memory: 314.93 MB used, 314.93 MB peak
[2016.04.05-10.28.37:529][ 0]LogMemory: Physical Memory: 6176.03 MB used, 32712.48 MB total
[2016.04.05-10.28.37:529][ 0]LogMemory: Virtual Memory: 653.05 MB used, 134217728.00 MB total
[2016.04.05-10.28.37:556][ 0]LogTextLocalizationManager: No specific translations for ('en_150') exist, so ('en') translations will be used.
[2016.04.05-10.28.37:876][ 0]LogD3D11RHI: D3D11 adapters:
[2016.04.05-10.28.37:936][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 560 ' (Feature Level 11_0)
[2016.04.05-10.28.37:936][ 0]LogD3D11RHI: 978MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 1 output[s]
[2016.04.05-10.28.37:982][ 0]LogD3D11RHI: 1. 'NVIDIA GeForce GTX 560 ' (Feature Level 11_0)
[2016.04.05-10.28.37:982][ 0]LogD3D11RHI: 979MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 1 output[s]
[2016.04.05-10.28.37:983][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.04.05-10.28.37:983][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory, 0 output[s]
[2016.04.05-10.28.37:983][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.04.05-10.28.37:986][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.04.05-10.28.37:986][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 560
[2016.04.05-10.28.37:986][ 0]LogD3D11RHI: Driver Version: 10.18.13.6191 (internal 10.18.13.6191)
[2016.04.05-10.28.37:986][ 0]LogD3D11RHI: Driver Date: 2-8-2016
[2016.04.05-10.28.37:986][ 0]LogRHI: Texture pool is 684 MB (70% of 978 MB)
[2016.04.05-10.28.37:998][ 0]LogD3D11RHI: Async texture creation enabled
[2016.04.05-10.28.38:013][ 0]LogShaderCompilers: Guid format shader working directory is -30 characters bigger than the processId version (../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Intermediate/Shaders/WorkingDirectory/10504/).
[2016.04.05-10.28.38:013][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ALEXAN~1/AppData/Local/Temp/UnrealShaderWorkingDir/5F4A38CF4CE57F490FD3EC995135563D/'.
[2016.04.05-10.28.38:013][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.04.05-10.28.38:820][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.04.05-10.28.38:824][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.04.05-10.28.38:828][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.04.05-10.28.38:832][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.04.05-10.28.38:836][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.04.05-10.28.38:839][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.04.05-10.28.38:841][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.04.05-10.28.38:843][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.04.05-10.28.38:846][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.04.05-10.28.38:848][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.04.05-10.28.38:851][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.04.05-10.28.38:856][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.04.05-10.28.38:856][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.04.05-10.28.38:856][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.04.05-10.28.38:872][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.04.05-10.28.38:874][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.04.05-10.28.38:876][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.04.05-10.28.38:878][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.04.05-10.28.38:881][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.04.05-10.28.38:881][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.04.05-10.28.38:944][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.04.05-10.28.38:977][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 47MB C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.04.05-10.28.38:977][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
[2016.04.05-10.28.38:977][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.04.05-10.28.38:977][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.04.05-10.28.38:977][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.04.05-10.28.38:977][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.04.05-10.28.38:990][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.04.05-10.28.39:002][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Remolus/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.04.05-10.28.39:146][ 0]LogInit: Selected Device Profile: [Windows]
[2016.04.05-10.28.39:146][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.04.05-10.28.39:193][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.04.05-10.28.39:294][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.04.05-10.28.39:294][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.04.05-10.28.39:294][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.04.05-10.28.39:467][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.04.05-10.28.39:534][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.04.05-10.28.39:534][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.04.05-10.28.39:609][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.05-10.28.39:609][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.05-10.28.39:609][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.05-10.28.39:609][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.05-10.28.39:609][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
[2016.04.05-10.28.39:609][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
[2016.04.05-10.28.40:068][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.04.05-10.28.40:168][ 0]LogAssetRegistry: FAssetRegistry took 0.0223 seconds to start up
[2016.04.05-10.28.40:299][ 0]SourceControl: Info Source control is disabled
[2016.04.05-10.28.40:300][ 0]SourceControl: Info Source control is disabled
[2016.04.05-10.28.40:307][ 0]SourceControl: Info Source control is disabled
[2016.04.05-10.28.40:314][ 0]SourceControl: Info Source control is disabled
[2016.04.05-10.28.40:453][ 0]LogUObjectArray: 30022 objects as part of root set at end of initial load.
[2016.04.05-10.28.40:453][ 0]LogUObjectAllocator: 6409584 out of 0 bytes used by permanent object pool.
[2016.04.05-10.28.40:453][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.04.05-10.28.40:500][ 0]LogEngine: Initializing Engine...
[2016.04.05-10.28.40:502][ 0]LogHMD: SteamVR failed to initialize. Err: 105
[2016.04.05-10.28.40:611][ 0]LogAIModule: Creating AISystem for world NewWorld
[2016.04.05-10.28.40:617][ 0]LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.04.05-10.28.40:660][ 0]LogInit: FAudioDevice initialized.
[2016.04.05-10.28.40:676][ 0]LogDerivedDataCache: Saved boot cache 0.02s 47MB C:/Users/Remolus/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
[2016.04.05-10.28.40:678][ 0]LogInit: Texture streaming: Enabled
[2016.04.05-10.28.40:696][ 0]LogInit: Transaction tracking system initialized
[2016.04.05-10.28.40:715][ 0]BlueprintLog: New page: Editor Load
[2016.04.05-10.28.40:790][ 0]LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only
[2016.04.05-10.28.41:592][ 0]LocalizationService: Info Localization service is disabled
[2016.04.05-10.28.41:974][ 0]LogConsoleResponse:Display:
[2016.04.05-10.28.42:087][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Content/' took 0.01s
[2016.04.05-10.28.42:087][ 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.04.05-10.28.42:087][ 0]LogCook:Display: Mobile HDR setting 1
[2016.04.05-10.28.42:087][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.04.05-10.28.42:132][ 0]SourceControl: Info Source control is disabled
[2016.04.05-10.28.42:132][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.04.05-10.28.42:132][ 0]LightingResults: New page: Lighting Build
[2016.04.05-10.28.42:135][ 0]MapCheck: New page: Map Check
[2016.04.05-10.28.42:135][ 0]LightingResults: New page: Lighting Build
[2016.04.05-10.28.42:349][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2016.04.05-10.28.42:353][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.04.05-10.28.42:356][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.04.05-10.28.42:380][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24,348ms to complete.
[2016.04.05-10.28.42:380][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.248
[2016.04.05-10.28.43:959][ 0]LogCollectionManager: Loaded 0 collections in 0.001742 seconds
[2016.04.05-10.28.44:393][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Saved/Collections/' took 0.01s
[2016.04.05-10.28.44:393][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Content/Developers/AlexanderFaustmann/Collections/' took 0.01s
[2016.04.05-10.28.44:393][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Remolus/Documents/Unreal Projects/enumtest/Content/Collections/' took 0.01s
[2016.04.05-10.28.44:393][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.04.05-10.28.44:425][ 0]LogContentBrowser: Native class hierarchy populated in 0.0316 seconds. Added 1985 classes and 346 folders.
[2016.04.05-10.28.44:623][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.04.05-10.28.44:623][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.04.05-10.28.44:623][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders.
[2016.04.05-10.28.44:676][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.04.05-10.28.46:938][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.04.05-10.28.47:144][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
[2016.04.05-10.28.50:083][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.04.05-10.28.50:561][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.04.05-10.28.50:666][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
[2016.04.05-10.28.50:666][ 0]LogLoad: Full Startup: 13.73 seconds (BP compile: 0.03 seconds)
[2016.04.05-10.28.50:666][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.04.05-10.28.50:666][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.04.05-10.28.50:675][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.04.05-10.28.50:676][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2016.04.05-10.28.51:867][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.04.05-10.28.52:818][ 0]LogRenderer: Reallocating scene render targets to support 1208x580 (Frame:2).
[2016.04.05-10.28.52:945][ 4]LogAssetRegistry: Asset discovery search completed in 12.7999 seconds
[2016.04.05-10.28.52:945][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.04.05-10.28.52:945][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000079 seconds (updated 0 objects)
[2016.04.05-10.29.32:102][274]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 108 classes and 0 folders.
[2016.04.05-10.33.19:374][318]LogEnum:Warning: In asset 'None', there is an enum property of type 'MyEnum' with an invalid value of 'MyEnum::NewEnumerator0'
[2016.04.05-10.33.19:854][355]LogEnum:Warning: In asset 'None', there is an enum property of type 'MyEnum' with an invalid value of 'MyEnum::NewEnumerator1'
[2016.04.05-10.33.21:238][451]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyEnum" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyEnum.uasset" SILENT=true
[2016.04.05-10.33.21:254][451]LogSavePackage: Save=14.34ms
[2016.04.05-10.33.21:254][451]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Saved/MyEnum9C6DF0AF4914BC9E554DC48A96BB9C48.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyEnum.uasset'
[2016.04.05-10.33.21:256][451]LogSavePackage: Total save time: 16.36ms
[2016.04.05-10.33.21:256][451]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyEnum.uasset
[2016.04.05-10.34.25:065][423]BlueprintLog: New page: Compile MyGameInstance
[2016.04.05-10.34.25:205][423]BlueprintEditorCompileResults: Info [0348,27] Compile of MyGameInstance successful! [in 139 ms]
[2016.04.05-10.34.42:023][448]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset" SILENT=true
[2016.04.05-10.34.42:028][448]LogSavePackage: Save=3.93ms
[2016.04.05-10.34.42:028][448]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Saved/MyGameInstance71D3CDA44F56AABD83B8A4916DF8FE89.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset'
[2016.04.05-10.34.42:029][448]LogSavePackage: Total save time: 5.45ms
[2016.04.05-10.34.42:029][448]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset
[2016.04.05-10.34.42:583][489]BlueprintLog: New page: Compile MyGameInstance
[2016.04.05-10.34.42:624][489]BlueprintEditorCompileResults: Info [0365,69] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.05-10.35.36:574][268]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset" SILENT=true
[2016.04.05-10.35.36:593][268]LogSavePackage: Save=7.69ms
[2016.04.05-10.35.36:593][268]LogSavePackage: Moving '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Saved/MyGameInstanceCD8261FB471FC96CCE287D9AE5B290D2.tmp' to '../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset'
[2016.04.05-10.35.36:595][268]LogSavePackage: Total save time: 10.32ms
[2016.04.05-10.35.36:595][268]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset
[2016.04.05-10.35.37:495][330]BlueprintLog: New page: Compile MyGameInstance
[2016.04.05-10.35.37:539][330]BlueprintEditorCompileResults: Info [0420,60] Compile of MyGameInstance successful! [in 44 ms]
[2016.04.05-10.35.41:744][677]BlueprintLog: New page: Compile MyGameInstance
[2016.04.05-10.35.41:785][677]BlueprintEditorCompileResults: Info [0424,85] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.05-10.35.50:623][372]BlueprintLog: New page: Compile MyGameInstance
[2016.04.05-10.35.50:664][372]BlueprintEditorCompileResults: Info [0433,73] Compile of MyGameInstance successful! [in 40 ms]
[2016.04.05-10.35.55:998][917]BlueprintLog: New page: Compile MyGameInstance
[2016.04.05-10.35.56:042][917]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyGameInstance" FILE="../../../../../../Users/Remolus/Documents/Unreal Projects/enumtest/Content/MyGameInstance.uasset" SILENT=true
[2016.04.05-10.35.56:043][917]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Crash Report
MachineId:FED3005943F162975C70FA8DEEAEF6F6
EpicAccountId:cbece339c3814410b9c77da12d0eea68
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 311]
'Default__MyGameInstance_C' is of class 'REINST_MyGameInstance_C_86' however property 'MyEnum' belongs to class 'MyGameInstance_C'
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_Kismet!BlueprintSearchMetaDataHelpers::SaveVariableDescriptionToJson() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\findinblueprintmanager.cpp:662]
UE4Editor_Kismet!FFindInBlueprintSearchManager::GatherBlueprintSearchMetadata() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1487]
UE4Editor_Kismet!FFindInBlueprintSearchManager::AddOrUpdateBlueprintSearchMetadata() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1589]
UE4Editor_Engine!UBlueprint::Serialize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\blueprint.cpp:384]
UE4Editor_CoreUObject!FArchiveSaveTagExports::ProcessTaggedObjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:701]
UE4Editor_CoreUObject!FPackageExportTagger::TagPackageExports() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2850]
UE4Editor_CoreUObject!UPackage::Save() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3399]
UE4Editor_UnrealEd!UEditorEngine::Save() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:3890]
UE4Editor_UnrealEd!UEditorEngine::SavePackage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:3947]
UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:4409]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:5494]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
UE4Editor_UnrealEd!InternalSavePackage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:2552]
UE4Editor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:3076]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::~FBlueprintCompileReinstancer() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:359]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::`vector deleting destructor'()
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:186]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:758]
UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\blueprinteditor.cpp:3147]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:427]
UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:87]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300]
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:273]
UE4Editor_Slate!<lambda_9ed539f2a96fd1ccd6d2214174cc7705>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4540]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9ed539f2a96fd1ccd6d2214174cc7705> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4530]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4947]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4923]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1415]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1732]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:697]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:619]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2607]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll