Entity-Component-System (ECS) for UE4

@s.ta.c., there are 3 points where I’m stuck:

  • EnTT compilation
  • compilation of custom GameLoop
  • creating GUI extension for the [Ed]Editor (didn’t have much time to dig in properly).

I’m not sure I want to write wrappers for EnTT, however, it’s considered as option. I will try to get to the code again this Sunday.