i have the exact problem as I’m using 5.3.2, I’m using it for my RTS game too and controlling my Camera movement Either in pawn or on Player Controller, unchecking “Show Mouse Cursor” and “Enable Click Events” On or Off won’t make the problem goes away and my mouse movement input only triggered when I click on a button on my mouse! it’s frustrating, the only solution now is to recall Mouse X/Y Directly in my Blueprint!
Edit: I have to bypass this line to be able to get it working only when “Show Mouse Cursor” is disabled
