Do you mean in the editor or when you read back the input mapping’s values at runtime?
Both in the output log and at runtime
I see where you’re coming from but the unmapping and mapping approach sounds sensible to me (if it works).
That was my first approach and the one i usually used before ue5.3 but it didn’t work either. After that i tried to map the new key then set the struct of the key with the old key then unmap the old key but it didn’t work too.
I went from ue5 to ue5.3 directly so i’m very new to this enhanced input system.
Have you tried this interface call using the input subsystem?
This is the closest thing i found to what you have. I tried with that and it still doesn’t work
Sorry, it seems i’m not very good at this ^^