Enhanced Input - Remapping delete Triggers, Modifiers, action, etc...

Do you mean in the editor or when you read back the input mapping’s values at runtime?

Both in the output log and at runtime

I see where you’re coming from but the unmapping and mapping approach sounds sensible to me (if it works).

That was my first approach and the one i usually used before ue5.3 but it didn’t work either. After that i tried to map the new key then set the struct of the key with the old key then unmap the old key but it didn’t work too.
I went from ue5 to ue5.3 directly so i’m very new to this enhanced input system.

Have you tried this interface call using the input subsystem?

This is the closest thing i found to what you have. I tried with that and it still doesn’t work

Sorry, it seems i’m not very good at this ^^