Try setting a boolean when you trigger your action say bWaitCooldown to true.
In your input event check this cooldown if its true do nothing if false allow action
Remember to reset the boolean to false when the cooldown is finished.
Try setting a boolean when you trigger your action say bWaitCooldown to true.
In your input event check this cooldown if its true do nothing if false allow action
Remember to reset the boolean to false when the cooldown is finished.