Enhanced input hierarchy?

You can have multiple contexts active at a time.

So just make one context for your camera controls, which you add in the BeginPlay event and then just add and remove the other contexts as you see fit.
You can also give your camera controls higher or lower priority in case you want your other contexts to either come second or first, in case of clashing.

Hope this makes sense, as I don’t think there is any way to “inherit” a context.

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