Enhanced input breaks my rotation

Okay so here’s the Event Tick:

As I noted in the blueprint as well, the subtraction and the base unit vector being the +y direction vector are due to the rotation of the mesh

The movement inputs:

Again, the quirkiness in the action values’s corresponding directions is due to the rotation of the mesh

And here’s the result:

(Sped up to fit)

Hope this helps! :innocent: