Enhanced Input are not working

I have a VR sample project running on Unreal Engine 5.3.3 with Meta Quest1, the HMD and hands work fine, but the warp laser and hand holding controls do not work. The menu does not appear either.

Perhaps the input function is not working, but does the Enhanced Input system in Unreal Engine 5.3.3 not support Meta Quest1?

I haven’t changed any settings since right after I made the VR sample.
Quest and PC are connected via AirLink.

What I am wondering is that I am getting a lot of the following warnings.

LogHMD: Warning: Input Action IA_Hand_Point_Right has a Description, "", which exactly matches the Description already used by Action IA_Hand_Point_Left.  Identical localized descriptions are not allowed by OpenXR.  The FName of this action IA_Hand_Point_Right, which is unique, will replace the localized string so that the input Action functions but it will not localize correctly.
LogHMD: Warning: Input Action IA_Hand_ThumbUp_Left has a Description, "", which exactly matches the Description already used by Action IA_Hand_Point_Left.  Identical localized descriptions are not allowed by OpenXR.  The FName of this action IA_Hand_ThumbUp_Left, which is unique, will replace the localized string so that the input Action functions but it will not localize correctly.
LogHMD: Warning: Input Mapping Context IMC_Menu has a Description, "", which exactly matches the Description already used by Input Mapping Context IMC_Hands.  Identical localized descriptions are not allowed by OpenXR.  The FName of this mapping context IMC_Menu, which is unique, will replace the duplicated localized string so the Input Mapping Context functions but it will not localize correctly.

Does anyone know of any solutions?