I think I have tried EVERYTHING
In Unreal 5.4 I:
- didn’t just remove the widget, I did an interface to do it
- did reset ShowMouseCursor
- Cleared all focus
- THEN removed Widget and waited for next tick just to be sure
- Set Input Mode Game Only (or Game and UI, didn’t change a thing) with Flushing Input set to true
- Set Viewport Mouse Capture Mode back to Including Initial (it is set by default in project settings also)
- Removed and Added back mapping contexts
- Showed Mouse Cursor again
- Reset Mouse Over and Click events
But in the end, nothing helped, I’m still clueless why hovering and clicking are not working. Debug Key and enhanced input both show truthful data if LMB is pressed.
Any more ideas?