Its a dumb problem, and it’s still happening. But I did make a plugin that helps fix this:
It refreshes and recompiles all blueprints, so after the error occurs, just hit “Refresh All Blueprint Nodes,”
and it will fix it.
Hope this helps
Its a dumb problem, and it’s still happening. But I did make a plugin that helps fix this:
It refreshes and recompiles all blueprints, so after the error occurs, just hit “Refresh All Blueprint Nodes,”
and it will fix it.
Hope this helps