Cancel, thanks for the update!
I’ve been spending the last week or so wrapping my head around this module and bridging between it and our game. So far, I agree with both your cautions and assessment. Right now, I’m still optimistic that it will be largely on target with our needs. Sometimes, the biggest challenge has been building my understanding and acceptance of its strategies when it doesn’t align with how I’ve done it in the past. Adjusting to another solution has been a bit hard - especially with relatively little documentation.
I don’t see many posts about this module in the forums - or anywhere really. I would love to see a bit of a community of developers working on clarifying and improving this module together. I will start some threads as I see questions and topics that would be relevant to others…
Would pull requests for changes to this module be welcomed? (At minimum, I’d love to be able to override some functions that aren’t currently virtual…)