Engine Scalability Settings Resetting to Low

Well that’s embarrassing… The last time I worked on this project was about a year ago, so I had forgotten I put those there.

Getting rid of the nodes in the level blueprint (even without taking the steps you took afterward) fixed everything. However, that still leaves several questions unanswered. Say I did want to set the quality using the level blueprint. Why, when using the Console Command “sg.ResolutionQuality 25” does it set the Resolution Quality to 6%? And since those nodes are only executed on Event Begin Play, why am I unable to change the scalability settings back after previewing, even in the editor?

Also, thanks for your assistance. You’ve been a great help. The Unreal staff and community constantly amazes me.