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Static Mesh Editor**
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Static Mesh Collision Primitives**
The Static Mesh editor now supports adding multiple collision primitives of differing types, allowing for the quick creation of a custom collision setup, and modifications to existing collision to fix any issues affecting gameplay.
This can be used to make it easier to shoot through or traverse more complex geometry, as well as place blockers when you do not want to user to be able to. For example:
All the collision primitives can be selected with the mouse and moved, rotated, and scaled with the editor widget (Spacebar and W,E,R keys toggle manipulation type).
Collision primitives can also be multi selected (Ctrl+LMB), focused (F key), duplicated (Alt+drag) and deleted (delete key) if they are no longer needed - all of which should be transactional.
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This is awesome!
I was having some real trouble fitting the current collision shapes around a door such that it’s easy to open close while attached to a joint - I ended up having to make the doorway huge to accommodate the collision shape.
This will let me make much tighter shapes for collision, without having to go into 3DS Max or Blender (not an artist, so I try and avoid that whenever possible).
Thanks! This feature is a life saver.