Thanks for the feedback, really appreciate it.
I should have said, the forked repo will only be viewable if you’re logged in to github and have your account connected with unreal engine. At least, in that case I’m pretty sure it should be viewable. Or are you able to view the original UE4 github repo, but not my fork? If so please let me know and I’ll look into it.
I’ve bookmarked a video that guy did recently on utility theory and will watch it soon. As for how to process the utility values, yep there’s obviously any number of ways to go about it, and the best choice will be situation dependent. The nice thing is, this is the kind of logic that can be customized really easily in the editor - select from a bunch of presets, or just throw something together in a blueprint graph.
Just did a quick search on influence maps, it looks like they have a fair bit of overlap with what I’m currently working on, more in terms of the implementation details than use case. So I’ll keep an eye out for that too.
Cheers!