I tried moving a cone over a certain distance. Things turned glitchy very quickly; is there a limit to distance from 0 in this engine that’s not supported above a certain amount?
Will things get glitchy if within the code and such, IE blueprints at least if I treat one UE4 unit as a Meter instead of a CM? Not like changing any hard coded values but just using a unit as a meter instead of literally changing it to a meter.
Maximum size of a single map is 20km, physics start having problems after ~6km. So yes, at 50km things are going to get weird.
There’s been plenty of topics about how to get past those limitations, the best particular approach is going vary a lot depending on your game. Although not Unreal Engine, the Kerbal Space Program team has discussed addressing similar issues in Unity Unite 2013 - Building a new universe in Kerbal Space Program - YouTube