Engine Features Preview 5/29/2015

Distance to nearest surface takes in a position, so you can sample it at any position, not just your WorldPosition. For example, sampling at WorldPosition+Normal*TestDistance and getting a value < TestDistance means you’re not the closest surface to that point.

[Edit] Well, in an ideal world that’s what it would mean, but of course the distance fields are only an approximation of world geometry, so take results with a grain of salt.

Cheers,