Engine Features Preview 5/29/2015

These changes for me EXTREMELY excited to use for Switch! The distance to nearest surface is something for translucent only I assume? Since you would otherwise always return your own surface as nearest, right? I have so many ideas that I want to try out, especially to replace the scenedepth trick to create outline highlights on colliding surfaces, this would be much nicer with DF as it doesn’t rely on the scenedepth which is incomplete from certain angles.

Awesome works guys! I’m super impressed with how far Distance Field has come!