Engine Features Preview 3/30/2015

Ah yeah! This looks great.

Are you able to drag off an execution wire from an existing input and pin it to the blueprint grid itself.

For instance, I want to remove a node but first I click on the input, detach it, and pin it nearby. Next, once I get my new nodes setup, I can pick up that old input and put it to the new node.

Keep up the great work!