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Materials can now use more than 13 unique textures!
*On PC D3D and consoles, materials can use up to 128 unique textures by making use of new ‘shared’ samplers, which are specified on a TextureSample node.
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Material parameters supported in functions!
Scalar and Vector Parameter default values are previewed in realtime!
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I have been looking forward to all of these features, thank you guys! 128 texture samples!!!
Also, line in particular makes me happy:
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It also allows us to add more forward shading features in the future (Forward+, translucency surface lighting).
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It’s good to know it is on your minds as well! ![]()