Engine compile error updating Steamworks from v142 to v149 (uint32 changed to SteamIPAddress_t)

Figured it out based on the unreal source code for 4.25 on github.

In OnlineSessionAsyncServerSteam.cpp, change GetPublicIP() to GetPublicIP().m_unIPv4 in order to retrieve the uint32 value from the SteamIPAddress_t struct, at lines 410 and 446:

NewSessionInfo->HostAddr->SetIp(SteamGameServerPtr->GetPublicIP().m_unIPv4);

SteamUser()->AdvertiseGame(k_steamIDNonSteamGS, SteamGameServerPtr->GetPublicIP().m_unIPv4, Subsystem->GetGameServerGamePort());

Compiled successfully after that