Engine-breaking physics + network

Hi, thanks for answer.
Unfortunately i was not possible to repair this problem. I tried to connect these nodes in all ways but without good result.
I dont know why, but when im executing “run on server” event from hero blueprint, it works (jump) but when i call event from actor placed in world, “run on server” execution does not work (lift control event is built in house actor, but i replicated this actor)…
Or some nodes missing me? (That switch authority node i tried to use it with all 3 ways with client lift)