Engine Always Chrashes After Playing Level Sequence And Trying To Load A Level

I managed to solve the issue by creating editor utility tasks. Here is a great resource for how they work by @Cody.Albert. Editor Utility Tasks | Tutorial

In the picture below, step A renders a sequence and step B loads a new map (without crashing the engine!)

Here is my implementation of the editor utility tasks! (Maybe not the best but hope it can help someone)

A1

A2

B