Hello @patrick521f! Sorry for the delayed response.
Adding a “Delay” node of 10 seconds between the “Complete” event and the “Load Level” node does not help. The render will fisnish and then, after 10 seconds, the engine will try to load the new level and crash.
I will look into Asynchronous Loading and check if that helps.
I have tested around and also found this out:
When loading a map and then starting a render, the “Complete” event will not trigger… strange. Maybe this information will help to solve the issue I posted?
