Engine Always Chrashes After Playing Level Sequence And Trying To Load A Level

Hello, @TypicaUnrealUser

It appears you’re encountering a crash when attempting to load a new level after a render sequence in your editor tool. This issue might be related to the editor not properly releasing resources from the rendered level before attempting to load a new one. Here’s a potential solution:

Introduce a Delay: After the render is complete, introduce a delay before loading the new level. This can give the engine time to properly release resources and prepare for the level load.
Use Asynchronous Loading: If available, consider using asynchronous level loading methods which can help prevent crashes by not blocking the main thread.
Check for Errors: Review the engine’s log files for any error messages that occur right before the crash. This can provide clues as to what might be causing the issue.
Update Your Tool: Ensure that your editor tool and the engine are updated to the latest versions, as this might contain fixes for known issues.

I hope this step is helpful for you.

Best Regard,
patrick521f